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Conquest of the World Is Operational · All Systems Normal

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Conquest of the World

Release Information
Release Date: December 31, 1981
Game Perspective
Game Modes
No game modes specified

Conquest of the World Server Status & Outage Tracker

Monitor Conquest of the World's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Outage Reports

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Main Issue (24h)

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Incident history
24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

About Conquest of the World

Players choose to play as one of 43 countries and make it their homeland. Each country's military and diplomacy power is reflected by its real life counterpart during the early 1980's. Each country's relationship with one another is also reflected by how it is in real life. Gameplay involves the use of a gameboard. Gameplay done on the game board contains information which is then entered into the Odyssey 2 for it to handle. Inside the game itself, players do battle by land, air, and sea. Battles involve players controlling either a jet (air force), tank (army), or a submarine (navy) and then battling the other players jet, tank, or submarine. These vehicles are dependent on supplies which are displayed as energy units. Every shot fired and movement made drains the players energy units. The battle ends when all the energy units run out. These combat results are then recorded on the gameboard, which then spurs further entries into the Odyssey 2. Every battle won and alliance made will increase a country's power. The country with the most power at the end of the game wins. Besides the gameboard map itself, the game also comes with a 100 power base unit indicators, a Homeland Marker, and six sets of Conquest/Alliance markers.

Live Server Status - Last 24 Hours

Track real-time Conquest of the World server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Conquest of the World server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Conquest of the World is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

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Conquest of the World Incidents

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Conquest of the World - Top Reported Problems (Last 24 Hours)

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