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Sodium One - Top Reported Problems (Last 24 Hours)
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Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.
Sodium One Is Operational · All Systems Normal
Sodium One is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Sodium One server status updates.
Sodium One Server Status & Outage Tracker
Monitor Sodium One's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.
Track real-time Sodium One server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Sodium One server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Sodium One is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.
Sodium was a massively multiplayer online game that was based in and exclusive to the PlayStation 3's online community-based social gaming network PlayStation Home. Sodium was a planned four-part series of games, only two of which were released by the time of Home's closure. It was developed by Outso, a developing company that developed spaces and content for Home, and it was published by Lockwood Publishing, who had published other content for Home. The first part, Sodium One, was released on December 17, 2009 to the European and North American versions of Home.[1] It was later released in the Japanese and Asian versions on June 17, 2010 and July 29, 2010 respectively. The second part, Sodium 2: Project Velocity, was released on June 16, 2011 to the European and North American versions of Home.[2] Due to the nature of Home, the game continued to grow and expand as Home did. New games, virtual items, and community events were continually added until November 2014 when new content ceased to be published for Home, and Home closed on March 31, 2015.[3]
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