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Knight 'n' Grail Server StatusNo problems detected

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Live Server Status - Last 24 Hours

Knight 'n' Grail - Top Reported Problems (Last 24 Hours)

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Incident history
24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

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Knight 'n' Grail Is Operational · All Systems Normal

Knight 'n' Grail is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Knight 'n' Grail server status updates.

Knight 'n' Grail Server Status & Outage Tracker

Monitor Knight 'n' Grail's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Track real-time Knight 'n' Grail server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Knight 'n' Grail server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Knight 'n' Grail is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

About Knight 'n' Grail

The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear! Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read. Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have already visited. In the lower right of the screen the name of the currently entered room or area is displayed. The energy and coin display is at the lower left of the screen

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Game Perspective
No perspectives specified
Platforms
Commodore C64/128/MAX
Game Modes
No game modes specified

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