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Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.
Zavas Is Operational · All Systems Normal
Zavas is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Zavas server status updates.
Zavas Server Status & Outage Tracker
Monitor Zavas's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.
Track real-time Zavas server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Zavas server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Zavas is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.
Described by its developers as a "New Type Role-Playing Game", Zavas differs from the Japanese-made RPGs by resembling a Western-style RPG, in particular the Ultima games of its time. Retaining the characteristically Japanese manga/anime aesthetics in graphics, Zavas has little resemblance to Japanese RPGs in other aspects. It is not story- and character-driven; the player controls a knight named Mardy in the medieval fantasy land of Fargana (with slight Middle Eastern influences), and is free to go anywhere, exploring the world without following a set storyline. The top-down world consists of vast wilderness areas and towns. Similarity to Western RPGs is evident in detailed management of player-controlled party (NPCs with names and portraits, but little personality can be found and recruited). beside the usual weapon, armor, and item management, the player must also buy food to keep his characters alive. Some of the interaction with NPCs offers choices (for example, paying money or attacking a guard who demands toll to enter a city). The enemies appear randomly. The turn-based combat is very similar to that of Ultima games, with characters freely moving around a fixed battle screen.
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