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Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.
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The Big Wave is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time The Big Wave server status updates.
The Big Wave Server Status & Outage Tracker
Monitor The Big Wave's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.
Track real-time The Big Wave server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current The Big Wave server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether The Big Wave is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.
Accessible parallel gameplay, information gathering puzzle game where you must solve puzzles to prevent threats from bringing harm to Secret Government agency #1's specialized disguise source, Mr. Moustache's Moustache Emporium. Vocally Driven Puzzle-Point and Click filled with clever dialogue, ridiculousness, general befuddlement, and lots and lots of moustaches. After catching wind of a sinister plot to destroy Mr. Moustache's Moustache Emporium, a lone savior sets out to defend the city's largest moustache provider! By switching between radio channels (by selecting presets or typing in new ones you find), noting the enemy's movements, and piecing together the clues, you can unravel the plans of your foes and stop them! The project is aimed at being color-blind friendly and uses shades instead of color variations to indicate need of interaction. It is also non-hearing friendly as subtitles are provided throughout. We had aimed to include accessibility for the blind but ran out of time. The game is in fact playable by such a person but may require assistance for selecting channels and inputting responses. Future planned features includes keyboard as input for the game focusing on use of the numpad rather than the qwerty section of the keyboard for ease of use and possibly custom hardware for blind user interfaces.
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