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Live Server Status - Last 24 Hours

Repulse - Top Reported Problems (Last 24 Hours)

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24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

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Repulse Is Operational · All Systems Normal

Repulse is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Repulse server status updates.

Repulse Server Status & Outage Tracker

Monitor Repulse's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Track real-time Repulse server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Repulse server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Repulse is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

About Repulse

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.

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Release Information
Release Date: February 2, 1985
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