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Laser Blast Server StatusNo problems detected

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Live Server Status - Last 24 Hours

Laser Blast - Top Reported Problems (Last 24 Hours)

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24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

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Laser Blast Is Operational · All Systems Normal

Laser Blast is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Laser Blast server status updates.

Laser Blast Server Status & Outage Tracker

Monitor Laser Blast's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Track real-time Laser Blast server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Laser Blast server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Laser Blast is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

About Laser Blast

The object of Laser Blast is to destroy a series of land-based enemies. The player controls a fleet of flying saucers, operating one at a time. On the planet surface below are a group of three mobile laser bases, guarded by an invisible force field that prevents the player's saucer from getting too close to the surface. Both the player and the enemy bases are armed with laser blasters, which may fire a single continuous beam at a time. If the player's saucer is hit, it will lose altitude and crash to the ground; however, the player may direct this fall, potentially into one of the bases, destroying it as well. Each succeeding wave of enemy bases moves faster and targets the player's saucers more quickly, while the force field becomes stronger and decreases the amount of space in which the saucer can move. Players score points for each base destroyed, with points multiplying each wave up to a maximum of 90 points per base. Players earn extra flying saucers with each 1000 points scored and may keep a maximum of six extra saucers in reserve. When the score of 999,999 is reached, the digits in the score turn to exclamation points, and the game ends.

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Release Information
Release Date: December 31, 1981
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