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Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.
GobMan Is Operational · All Systems Normal
GobMan is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time GobMan server status updates.
GobMan Server Status & Outage Tracker
Monitor GobMan's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.
Track real-time GobMan server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current GobMan server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether GobMan is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.
GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.
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