Skip to main content

Go home, you're drunk! Server StatusNo problems detected

OPERATIONAL
0 reports in the last 24 hours
Go home, you're drunk! Cover
Reports in the last hour
0
Reports in last 24 hours
0

Report a Problem

Select the type of issue you're experiencing:

Add Technobezz on Google:Preferred SourceGoogle Discover

Live Server Status - Last 24 Hours

Go home, you're drunk! - Top Reported Problems (Last 24 Hours)

connection

0

0% of total reports

performance

0

0% of total reports

login

0

0% of total reports

gameplay

0

0% of total reports

Incident history
24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

User-reported outages

Go home, you're drunk! Is Operational · All Systems Normal

Go home, you're drunk! is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Go home, you're drunk! server status updates.

Go home, you're drunk! Server Status & Outage Tracker

Monitor Go home, you're drunk!'s service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Track real-time Go home, you're drunk! server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Go home, you're drunk! server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Go home, you're drunk! is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

About Go home, you're drunk!

Created by ETeeski (code), DanielSND (Art), and PXLDJ (Music & Sound) in 15 hours! (including polish, it was more like 20 hours). We created this game in a self-proclaimed game jam for the purpose of promoting the Ultimate GameDev Tutorials Kickstarter. The theme of this game jam was chosen by the audience of the livestream, which was "Parkour".

Release Information
Release Date: November 8, 2014
Genres & Themes
No genres or themes specified
Game Perspective
No perspectives specified
Game Modes
No game modes specified

Comments

0 comments

You'll sign in when you post. Your words stay in this browser until then.

No comments yet

Be the first to share your thoughts!

More services under watch