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Go home, you're drunk! - Top Reported Problems (Last 24 Hours)
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Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.
Go home, you're drunk! Is Operational · All Systems Normal
Go home, you're drunk! is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Go home, you're drunk! server status updates.
Go home, you're drunk! Server Status & Outage Tracker
Monitor Go home, you're drunk!'s service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.
Track real-time Go home, you're drunk! server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Go home, you're drunk! server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Go home, you're drunk! is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.
Created by ETeeski (code), DanielSND (Art), and PXLDJ (Music & Sound) in 15 hours! (including polish, it was more like 20 hours). We created this game in a self-proclaimed game jam for the purpose of promoting the Ultimate GameDev Tutorials Kickstarter. The theme of this game jam was chosen by the audience of the livestream, which was "Parkour".
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