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Echochrome Server StatusNo problems detected

OPERATIONAL
0 reports in the last 24 hours
Echochrome Cover
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Live Server Status - Last 24 Hours

Echochrome - Top Reported Problems (Last 24 Hours)

connection

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0% of total reports

performance

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login

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gameplay

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Incident history
24 HOURS AGONOW

Each segment is classified from real user reports using our default thresholds: an hour with 20 or more reports is marked as an outage, 6 or more as degraded. Hover any segment for the exact report count.

User-reported outages

Echochrome Is Operational · All Systems Normal

Echochrome is fully operational with no issues detected. All systems are running smoothly. Check this page for real-time Echochrome server status updates.

Echochrome Server Status & Outage Tracker

Monitor Echochrome's service health in real-time. View current system performance, active outage reports, and regional impact data to stay updated on service stability across all regions.

Track real-time Echochrome server status and outage reports with our live monitoring system. Our advanced detection algorithm analyzes submitted connection problem reports, server issues, and service disruptions across the last 24 hours. By comparing current Echochrome server performance against historical data patterns, we instantly identify potential outages when report volumes exceed normal thresholds. Whether Echochrome is down for maintenance or experiencing unexpected connectivity issues, our status tracker provides accurate, up-to-the-minute updates on service availability and network status.

About Echochrome

Echochrome is a puzzle game created by Sony's Japan Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Release Information
Release Date: March 19, 2008

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